I can not find 9 table 13 rounds rover movement, but see below for 3/4
Howell.
4.4 Rover Movements - page 98
Movements contains a large assortment of Rover Mitchell movements.
These are half-table games using a Mitchell movement with a bumping N-
S pair. In all movements, the bumping pair takes the next higher N-S
pair number. For example,
in a 10 table Rover movement, the Roving pair is 11 N-S. This pair has
a bye the first round, and comes into play for round 2, displacing
pair 2 N-S for that round. In this Appendix, the notation TT-RR refers
to a specific movement, where TT stands for the
number of tables, and RR is the number or rounds. For example, 10-9
refers to a 10 table Rover movement played 9 rounds.
Available Rover movements:
7-6
7-7
8-6 Skip after round 4
8-7 Skip after round 4
9-8
9-9 E-W pairs 6 and 9 do not move in a regular fashion.
10-8 Skip after round 5
10-9 Skip after round 5
11-8
11-9
11-10
11-11
12-8 Skip after round 6
12-9 Skip after round 6
12-10 Skip after round 6
12-11 Skip after round 6
13-12
13-13
14-12 Skip after round 7
14-13 Skip after round 7
15-12
15-13
15-14
http://web2.acbl.org/documentlibrary/acblscore/manual.pdf
4.2.3 Three-Quarter (page 90) [Allows 9-13]
A Three-quarter Howell movement does not require all pairs to play all
other pairs. This movement has more than one stationary pair.
Available three-quarter movements [partial list]
7-12
8-9 2 bye-stands.
8-10
8-11
8-12
8-13 Official ACBL
8-14 2 bye-stands.
9-10
9-11
9-12
9-13 Official ACBL
9-14
9-15
9-16
10-11