Larry Lowell
2004-10-04 00:52:55 UTC
I don't know where you got the idea that 70% of hands are partscores. The
statistics I've heard are 50% partscore, 50% game, 10% slam (small or
grand). Take a look at the contracts that you play in on an average
session. I think you'll find the 50% partscores is a *high* percentage. I
certainly don't play that many contracts in partscore.
David
I thing these figures are much too high.statistics I've heard are 50% partscore, 50% game, 10% slam (small or
grand). Take a look at the contracts that you play in on an average
session. I think you'll find the 50% partscores is a *high* percentage. I
certainly don't play that many contracts in partscore.
David
I did a quick spread sheet on power hands (no distributional
considerations) to calculate these percentages for hands of 26 or more
HCP. (I know 25 HCP is the standard for experts, but hey let's be
real.) Assuming that you should bid all 26 total hcp partnership hands
to game:
Game frequencies are about 20% (24% if using 25 hcp). Distributional
considerations would raise this, but that is very difficult to
calculate. Assuming a singleton is useful 25% of the time raises the
frequency to 23.5%. Match Point Bidding needs to emphasize part score
bidding as well as games.
For slams on power alone, the frequency is 2%. (33+ HCP - yes I know
33 isn't enough for balanced hands without 5-card suits.) Assuming a
useful singleton 25% of the time raises the frequency to 3.1%. Slams
are less important at Match Point Pairs than at IMP Teams. Just don't
miss the obvious ones.
My reference was Traub & Desai, 1990: The Role of Combinations in
Contract Bridge vis-a-vis Point Count Distribution or Foundation of
Mathematical Analysis of Contract Bridge. I have Borel's book also,
but it doesn't deal with hcp probabilities (on a quick search).
How about some SIMULATIONS to give a better answer that includes
distribution?
Larry Lowell
Knoxville, TN, USA