Post by ***@verizon.netyou seem to assume that game forcing means receptive to slam interest.
East would certainly insist on game without the D Q.
You're falling into the trap of trying to find slam only by counting 12
tricks in the individual hands. Although being able to count 12
tricks guarantees a slam, there's another way to get there: often, you
can have no idea where the tricks are going to come from, and yet know
that the combined strength of the hands are enough that they'll almost
definitely come from somewhere.
On a raw HCP count, West has 18 HCP, East has 16 HCP. Regardless of how
well the hands fit, and regardless of how those HCP are distributed
within the hand, it's very likely that at least twelve tricks are
makable in some strain, even if you don't know in advance where you're
going to find them. In deals with 34HCP in one partnership, it's
overwhelmingly likely that that partnership has a slam somewhere, even
given no other information about the hand. Sometimes you just have to
try for slam based on sheer strength (which is, I suspect, why most of
the rest of the field were in 6NT, even though most of them may not
have had sophisticated methods).
Now look at it from West's point of view: you have 18 HCP (OK, part of
it is a singleton Queen, so your hand isn't as strong as a normal 18-HCP
hand), you haven't shown any additional strength yet, you hear a game
force from partner - and it isn't a jump to game, it shows doubt about
the strain. OK, so the game force can't be a gamble based on a long suit
(then the partner /would/ know the strain), it must be general strength.
At this point, it doesn't in the least matter whether East had slam in
mind or not: you're something like two Kings stronger than you could be
(and as partner has shown strength, and has bid your singleton suit, the
singleton Q is likely to be actually valuable). Even if East is
completely minimum for their game force, slam has to be worth trying
for. Perhaps the partnership has only 30 HCP and no fit, who cares,
you're still almost always going to make at least 11 tricks even in
that situation, so going beyond game has to be safe. You have to at
least make a slam /try/: that doesn't commit your side to slam, just
shows you're trying for it. Then partner, who's also considerably above
minimum, is going to accept.
One problem with this style of bidding is that you tend to miss grand
slams (being much more likely to stop at a small slam), but on these
hands the grand is only a little better than 50:50 anyway, so it's no
big loss.
--
ais523